The purpose of those lanterns elude me, as they are not save points or checkpoints.Ĭontrolling Six is very much like controlling Sackboy from LittleBigPlanet (Tarsier developed LittleBigPlanet PS Vita) in a 3D environment. Finally, you can light a small flame to enhance your vision a bit and light candles or lanterns. In order to climb or hang onto things, you must continually press the same hold button or else you will fall. You can hold small objects and throw them, or push/pull larger ones. Our hero, named Six, can sprint (there is a hidden stamina meter causing you slow down after running too much), single jump, crouch, and hold. The camera is oriented in a side-scroller manner, but you can move freely around in the 3D environment. There is no HUD, no items, nor any means of combat. One unlocks concept art, and the other slightly affects the ending and I believe unlocks masks. There are some secrets to find and two forms of collectibles. As such it unfortunately makes for a bit of a slow start, but luckily Tarsier usually leaves you to figure out the mechanics on your own through gameplay rather than a barrage of explanatory text boxes. The first serves as a tutorial, introducing all the game mechanics. Little Nightmares is divided up into five chapters, each of which has its own gameplay focus. Little Nightmares (PC, PS4, Xbox One)Īt around just seven or eight hours, the journey through the Maw is a relatively short one, but doesn’t overstay it’s welcome.
Featuring no dialogue, the events that unfold are left up to the player’s interpretation in postmodernist fashion.
To do so you’ll need to master the environments and avoid making sound. Your main goal in this puzzle platformer, originally called Hunger, is to evade grotesque creatures and escape the eerie labyrinth you woke up in called The Maw. Where lesser games struggle for my attention as I routinely check the clock and put on podcasts, Little Nightmares hypnotized me with ever-present suspense. It’s been while since a game has ensnared me like this. Heart-pounding terror leaves you hungry for more